Controlling Animation (Image) Sequences [Part Two] - - Spark AR Studio
Second part on working with animation sequences and image targets looking at how using frame transitions and object tap commands we can play, pause and reset an animation.
Note under 2.6 of review policies effects cant be published with custom menus or buttons. NativeUI has to be used for published effects... sorry.
Note under 2.6 of review policies effects cant be published with custom menus or buttons. NativeUI has to be used for published effects... sorry.
Publié 4 years ago
Catégorie Vidéo / SparkAr / Animation / Gif
Mots clés Spark Ar Studio Ar Spark Image Sequences Animation control AR
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